Lumion Advanced Animation Assignments

Over the past few weeks I had an exciting opportunity to test drive Lumion 6.  In short, this release is best described as a “quality release”.  You will not see a mass of new tools and buttons, but you will notice that everything you already loved about Lumion is even more refined and obviously superior to the previous release.  Most notable to me, Lumion 6 is packed with several new rendering technologies, new and updated effects, and expanded entourage possibilities.  The team at Lumion seems to know exactly where to spend their time to give us the most value on new releases.

Even though Lumion has a very intuitive “game style” interface, new features are sometimes hard to find.  I took some time to record tutorials explaining my favorite new features and how to find them.  You will find the videos above helpful for both understanding why the new features and updates are valuable as well as how to use them.

The condensed list of new features follows (see full list here):

  • New technologies for enhanced materials, reflections, shadows and lighting:PureGlass®, Speedray™ Reflections, OmniShadow™, Hyperlight® 2
  • Improved material surfaces
  • New and improved effects, including: Improved Depth of Field, Curve in Mass Move, Autumn Generator, Animated Spotlight Colors, Styrofoam
  • Improved sky realism
  • Silhouette style for animated 3D people
  • 212 new trees and plants
  • 20 new animated variations of 3D people from aXYZ Design
  • 20 new sounds
  • People-in-vehicles option
  • 80 new Advanced Glass materials created using Lumion Pro’s own PureGlass® technology
  • Improved interoperability for seamless communication with 3D CAD programs
  • Improved rendering performance in Photo Mode

 

​Extended Tutorials

All our in-depth tutorials, ranging from an extensive look at all the new features in the latest Lumion release, to the more detailed specific features and effects.

Lumion 8 extended tutorials coming soon

Other Extended Tutorials

​Expand Your Object Library

In this video series you will learn how to track down 2d people, create a face me component in Sketchup, then assign a Billboard Material in Lumion.

​The Basics (10 Videos)

These tutorials show you the basics of Lumion. Learn how to move around, import models and create a video. It is essential to watch these tutorials before you start with one of the other tutorials. It is best to watch the tutorials in the order they are listed.

Basics: Benchmarking (01:54)

Benchmarking is a method to predict how fast things will run on your computer. The benchmark allows you to compare the performance of Lumion on your computer to others.

See also our Knowledge Base articles:

Basics: Controlling The Camera (01:51)

This tutorial shows how to navigate the camera in the editor.
Use right mouse button to look around. The [W] and [S] key to move forward and backward. To move left and right use the [A] and [D] key. For moving up and down use [Q] and [E]. Pan the camera by holding the middle mouse button and move the mouse around. You can orbit around a model by placing the target in you camera crosshair, hold [O] and move the mouse around.

See also our Knowledge Base articles:

Basics: Importing Models (00:57)

How to import a model from your hard-drive into Lumion so you can place it in your scene.

See also our Knowledge Base articles:

​Build Mode (66 Videos)

Before you can can create videos you need to create an environment for filming. These tutorials show you all kinds of ways you can create your own world. Import your own models, configure materials and add all kinds of interesting elements to your world. Bring your models to life and make your world look more appealing.

​Weather

​Landscape

Build Mode: Save Heightmap (01:30)

When you made elevation changes to the terrain it is possible to save the terrain to a heightmap. This heightmap can be used again in other projects or as a backup for the current terrain.

See also our Knowledge Base articles:

Build Mode: Paint On Terrain (01:54)

Paint on the terrain to change the color of the terrain or change the type of soil. There are multiple terrain presets or you can use your own.

See also our Knowledge Base articles:

Build Mode: Edit OpenStreetMap (02:18)

This tutorial will show you how to make changes to OpenStreetMap. For example how to set the height of a building, add roads or areas.

See also our Knowledge Base articles:

​Objects

Build Mode: Add Clipping Plane (01:44)

Go to 'Lights and utilities' from the content library to add a clipping plane. The clipping plane object represents a plane for visibly clipping away geometry in your scene.

See also our Knowledge Base articles:

Build Mode: Updating Model Geometry Imported Item (02:29)

A model can change after you've already finished building a Lumion scene. Fortunately Lumion can easily update your model with the latest changes, leaving the materials and your scene intact.

See also our Knowledge Base articles:

Build Mode: Replacing Model Geometry Imported Item (01:27)

When the latest version of a model is saved to a new file Lumion can easily update your model with the latest changes, leaving the materials and your scene intact. In this tutorial we will update the model from a new file. Hold [Alt] before clicking the reload button to open the file dialogue window. Browse to the new file you want to use to update/replace the model.

See also our Knowledge Base articles:

Build Mode: Using Layers (02:24)

Manage your scene. Layers are great to hide and show parts of your scene. You can even use them to get better performance while editing.

See also our Knowledge Base articles:

Build Mode: Mass Placement (02:08)

Multiple placement of objects. Mass placement can be used for all objects, making it fast and easy to place traffic on a road, create a forest, garden or a crowd of people.

​Object Properties

​Context Menu

Build Mode: Locking Item Positions (01:27)

Lock the position of items by using the context menu. Those items can't be moved by accident. Unlock the position again in the context menu if you want to reposition those objects.

See also our Knowledge Base articles:

Build Mode: Node Replacement For Trees (02:16)

Replace 'nodes' with the current selected tree by using the context menu.
In Revit create and align the position of your nodes to the trees in your project. Export those nodes as FBX. Import the FBX into your Lumion scene and align the position with rest of your project. This feature also works with SketchUp and 3DS Max. Even though we don't officially support this feature for other 3D programs it might still work if they are able to export to FBX.

See also our Knowledge Base articles:

Build Mode: Node Replacement For Lights (02:24)

Replace 'nodes' with the current selected light by using the context menu.
In Revit create and align the position of your nodes to the trees in your project. Export those nodes as FBX. Import the FBX into your Lumion scene and align the position with rest of your project. This feature also works with SketchUp and 3DS Max. Even though we don't officially support this feature for other 3D programs it might still work if they are able to export to FBX.

See also our Knowledge Base articles:

Build Mode: Mark Imported Model As Terrain (02:11)

Use the context menu to mark an imported model as terrain. This will make the imported model behave more like the native Lumion terrain. Moving multiple objects and ALT-copying multiple models will also follow the contours of the imported model. Setting the height of the camera in movie and panorama mode will now also use the imported model.

See also our Knowledge Base articles:

​Materials (23 Videos)

The following tutorials focus on configuring materials. With the material library you can quickly apply materials to your model. There are even some special materials available to merge your model with the terrain or you can create waterfalls. Watch the tutorials to find out what is possible

Materials: Additional Material Properties - Settings (02:04)

Change the emissiveness, saturation and specular strength. Set the amount of 'flicker reduction' to remove the flickering that can occur when multiple surfaces nearly occupy the same space.
It's also possible to use the colormap alpha channel as a reflectivity mask, clipping mask or emissiveness mask.

See also our Knowledge Base articles:

Materials: Save Material Set (00:51)

Save material sets from a particular model so that you can reuse them later, create a backup of your materials or to have multiple material setups for your model.

See also our Knowledge Base articles:

Materials: The PureGlass® Material (02:13)

The PureGlass® technology gives you access to transparent, translucent of frosted glass that looks more compelling and realistic than ever.

See also our Knowledge Base articles:

Materials: Hide Surfaces (01:00)

This materials will hide surfaces. An easy and quick way to hide surfaces from an imported model that isn't needed in your Lumion scene.

​Movie Mode (26 Videos)

Creating videos in Lumion is easier than you think. In these tutorials you will learn how to create different scenes, camera paths and spice things up using effects.

Getting Started withLumion 8.

Movie Mode: Level Camera (01:07)

Eye Level function in Edit Clip mode: This function allows you to set the camera position to eye level height above the Lumion terrain (or above imported models that are marked as a landscape). You need to set the eye level height once per camera keyframe.

See also our Knowledge Base articles:

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